Monday, 30 November 2015

Task 2 – Setting Research and Ideas Generation

Research And Ideas Generation:

I have decided to choose a dungeon setting for my 3D environment because I feel that I have encountered much more of these in films and games than any of the other options so I have a more clear idea of what it should look like and have inside it, I will collect different images of interior with things such as hallways and rooms. I will also collect images of things such as torture methods that were used in the correct time period to give the 3D environment a authentic look.    


From this image I really take an interest in the archways as they give you a real sense of being underground with only these as supports. I am also keen on the large wooden doors as these are the materials that you would expect to see in medieval times so it wouldn't feel out of place. There are also things I don't like about this image such as I feel that it is too bright and I would want my dungeon to be dark and grim. Also it looks too clean whereas I would want things such as dirt, blood, etc to make the dungeon to look creepier.  

On this image I really admire the wet/condensation look on the bricks as this also suggests that this place is underground, cold and dark. Another aspect that I like is the grate on the floor as I could put many things underneath for the player to look at or even have something like blood dripping from about into the grate beneath.

 
Located in southern Poland, Niedzica Castle sits atop an ancient hill of limestone and shale that is approximately 30 meters above the Dunajec River. The castle holds secret treasures, ancient artwork, and the ghost of a woman who appears nightly. Along the road leading up to the castle is a sign that warns visitors that they are about to enter a haunted location. The castle itself is located on a small peninsula into the river, making it ideal to defend against any sort of threat. The castle that stands today was originally built in 1325 by the Brezevichy family.
 
http://www.cornucopia3d.com/purchase.php?item_id=6797
This is a another hallway from a dungeon and from this image I like the idea of random chains hanging from the ceiling or maybe even cages with a human skeleton in there to put emphasis on the fact that there is no escape from the depths of this castle. 

This image is a scene from the film "Alien Vs Predator" and the idea of a room like this appeals to me as it would be relevant to the time due to things like sacrifices or this could even be a mass torture room where you force friends or family to watch their beloved being tortured.  

This is a screenshot from Skyrim and fro this image I would most likely use the ideas of the huge grand pillars that are holding the roof of the room up, I would also use the idea of blood stains or even fresh blood on the floor to show that something bad has happened here.


The two images above are 2 examples of the type of torture methods that you would see in the dungeon that I am going to create. The top image is "the rack" with was used in medieval times to punish people or to get needed information from them, this specific torture instrument slowly pulled the accused apart eventually ripping both arms from their sockets. The second image is the "pillory" which is often mistook as the stocks is a device that was made to hold the accused usually in public so that they could be violently abused and mocked, spending a large amount of time in this device would cause back injuries, wrist injuries and neck injuries.
This last image shows a skeleton that has been chained up for an incredibly long time and when I think of a dungeon I immediately think of this scene and I intend to incorporate this into my final 3D environment.   







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