Monday, 30 November 2015

Task 3 – Design Pack

Design Pack:



For my design pack I made this template in Illustrator according to the sizes that I wanted the objects to have which I have demonstrated below.  


For the bricks I wanted them to vary in size so I didn't give them a specific size when it comes to height and length, instead there are just ranges that the creator would have to stick to. The width of the bricks would stray the same as they will be slightly protruding from the wall and I want them to be on the same level so I can ensure that the player doesn't get caught up on any of these bricks.  


For the cells (Top Drawing) I made the height lower than the rest of the environment as the brief specifies that the dungeon needs to be "dark" and "oppressive". By making the cells roof this low it give the impression of being trapped and enclosed. However the hallways are higher as this would be mainly used for people such as the guards and I don't want them to feel like they are being oppressed as they would be in charge. 

For the main corridors they will be be same height as the hallways for the same reasons, the wall will be 3cm in width meaning that the bricks that I mentioned before would be protruding by 0.5cm. The doorways would be considerably smaller than the wall as I want people to have to duck down to be able to enter these cells.    

For the torture rooms the doorway is the same height as previously mentioned, the room itself however is larger than the cells as this room would have to have torture equipment in there. 

I created two doors, one prison cell door that will be repeated and used for every cell with some being open allowing the play to go inside and explore these cells, the cell doors will have a handle on the outside but won't have one on the inside and a grate on the door allowing guards and other people to look inside the cell. The hallway doors will most likely all be open so that the player can navigate the entirety of the map with ease, I designed the hallway door to be a double door but I may change this and make it a single door instead to save time.  









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