Monday, 30 November 2015

Task 5 – Environment Build

The first task that I did was to import the layout that I had created in Illustrator into Modeler. However when I first did this some of the cells didn't get imported into modeler so I have to go back into Illustrator and edit the layout that I had created.

After I fixed the layout in Illustrator I imported it back into Modeler, this time everything was imported smoothly allowing me to carry on with my build.

Next I had to scale up the layout to the correct size before I started to build upwards, I did this by creating a flat square that was 1m wide as this was the size that my hallway would be. When the square was in the correct place I simply just scaled the layout and kept centering it to the square until the square perfectly fit into the hallway.

Once the layout was at the correct size and scale, I selected the entire layout as it is only polygon and then used the "Extrude" tool to lift everything up but instead of doing this manually I pressed the "n" key which brought up the numeric tab and all I had to do was type how high I wanted the walls to go and Modeler did this automatically. After this I started to create the roofs for each section. 

When I was creating the roofs I had to do each one separately because I wanted the cell roof to be lower, the hallway roof to be its original height, the torture rooms to have a higher roof and for the center to have a domed roof. To create the cell and torture room roof I selected the four corners of one room and pressed "p" which automatically creates a polygon, I then repeated this process until each cell and the torture room had a roof. I used the same process for the hallway roof but I had to do this in sections instead of as a whole because when I tried this it would cover the entirety of that section.    

After this I started to create the roof for the middle of the dungeon, first I had to create a polygon by using the same method that I previously used by selecting all the points around the top of the central circle and pressing "p" to create a polygon. 

Once I had the polygon I then selected it and used the "Bevel" tool to raise the polygon and then pressed "right-click" of the mouse which stops that current bevel and starts a new one in the exact same place, I continued this process and moved the bevel in each time I right-clicked to create this dome. To make the dome look smooth instead of jagged I selected every polygon that creates the dome and pressed "Tab".  

Next I moved on to lowering the cells so that they were at the height that I wanted, I did this by selecting every polygon that was a cell roof by holding the "Shift" key while clicking on each roof separately, when they were all selected I pressed "t" to select the move tool and I moved the roofs down as one to the height that I wanted.  
I used the same process for this torture room room but I didn't have to use the "Shift key" as there is only one roof that I had to be moved. 





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